tag:blogger.com,1999:blog-7460884202508888004.post1832030383706355541..comments2024-03-28T22:24:18.053-04:00Comments on PEPLUM TV: PEPLUM Game : Conan UnchainedPEPLUM TVhttp://www.blogger.com/profile/15737965370930852596noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7460884202508888004.post-18615661776182857292014-01-09T22:01:51.119-05:002014-01-09T22:01:51.119-05:00Thanks!Thanks!PEPLUM TVhttps://www.blogger.com/profile/15737965370930852596noreply@blogger.comtag:blogger.com,1999:blog-7460884202508888004.post-47159298768905082002014-01-09T03:05:53.370-05:002014-01-09T03:05:53.370-05:00In the 80's I was very much into fantasy role-...In the 80's I was very much into fantasy role-playing games, and gave this a shot too. I found that it wasn't as lively as the traditional Dungeons & Dragons, where you find magic and monsters around every turn of the path. Those things are not as common in R E Howard's Conan stories, and not in the films either. When Conan encounters a wizard or a monster he (and everyone else) is usually filled with awe or even terror, which this game tried to communicate to the players. Meeting a monster in a Conan story is almost akin to a monster appearing in a H P Lovecraft tale, which isn't surprising, as Lovecraft was a huge influence on Howard, as well as a penpal.<br />This game actually adds a "Fear Factor" rule, resulting in loss of character points when you encounter a monster, adding a bit of virtual trauma to the game characters.<br />In this aspect, the game makers actually got the style of the Conan universe quite well. It just wasn't very suited to fantasy gaming.Richard Svenssonhttps://www.blogger.com/profile/15379574381914082334noreply@blogger.com